lakka failed to load content


[INFO] Redirecting savestate to "/storage/savestates/Antarctic Adventure (Europe).state". Build fails for OdroidGoAdvance. [INFO] arg #1: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX-2/Metal Gear (Europe).zip [INFO] Shader log: Compiled [INFO] Updating firmware status for: /tmp/cores/bluemsx_libretro.so on /storage/roms/FreeNAS/lakka/system Successfully merging a pull request may close this issue. [WARN] [GL]: Stock GLSL shaders will be used. [INFO] ALSA: Period size: 384 frames [INFO] Environ SYSTEM_DIRECTORY: "/storage/roms/FreeNAS/lakka/system". [INFO] Git: 29a057ac98 Lakka failing to load cores because of segmentation fault. [INFO] [GL]: Found GL context: videocore I have the same Lenovo M93P setup and I'm experiencing issues with cores not loading as well. [INFO] arg #3: /storage/savefiles Lakka-LibreELEC. [INFO] [GL]: Using 4 textures. [INFO] Environ SYSTEM_DIRECTORY: "/storage/roms/FreeNAS/lakka/system". [INFO] Controller port: 1 [INFO] Redirecting savestate to "/storage/savestates/Antarctic Adventure (Europe).state". [INFO] Loading history file: [/storage/.config/retroarch/content_video_history.lpl]. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] arg #6: -c [INFO] Shader log: Compiled [INFO] [Audio]: Set audio input rate to: 29970.03 Hz. After reboot the system become panic as shown in the below snap and failed to load the operating system: Let’s fix it. What can I provide to assist with resolving this issue? [INFO] arg #9: /tmp/cores/bluemsx_libretro.so [INFO] Auto [INFO] [Video]: Found display server: null [INFO] [GLSL]: Found GLSL fragment shader. PSO in Dolphin crashes Lakka after the time/date setup inside the game. https://docs.libretro.com/library/beetle_psx_hw/. [INFO] Environ GET_LOG_INTERFACE. [INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW. [INFO] Set config file to : /storage/.config/retroarch/retroarch.cfg [INFO] Found shader "/tmp/shaders/bilinear.glslp" Built: Apr 1 2018 [INFO] [Autoconf]: no profiles found for 8Bitdo NES30 Pro (11720/14368). [INFO] Written to playlist file: /storage/playlists/Microsoft - MSX2.lpl To fix this, we’d need any older working kernel which could be used to boot up the system. [INFO] [GLSL]: Found GLSL fragment shader. Sign in [INFO] arg #2: -s [INFO] Shader log: Compiled privacy statement. [INFO] Environ GET_VARIABLE bluemsx_msxtype: [INFO] [GLSL]: Linking GLSL program. [INFO] arg #9: /tmp/cores/bluemsx_libretro.so [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl]. [INFO] arg #7: /storage/.config/retroarch/retroarch.cfg Built: Apr 3 2018 I tried with both vulkan an gl. Can we know when the next release is scheduled? [INFO] Using content: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX/Confused (Europe).zip. [INFO] Environ SET_PIXEL_FORMAT: RGB565. 1. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GL]: Detecting screen resolution 1920x1080. Loading... brandleesee on November 12, 2017 at 7:53 am # Reply; Because of Lakka’s inability to easily scan PSX & PSP roms I had to learn how to write playlists and eventually wrote them myself. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz. I installed the 5/23 build on a flash drive and I'm able to boot into it. [INFO] arg #7: /storage/.config/retroarch/retroarch.cfg [INFO] RetroKeyboard (ID: 3) Also, if I enable the advanced settings in the GUI, I can see that the audio driver which is selected is alsathread. [INFO] Environ GET_VARIABLE bluemsx_cartmapper: [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Linking GLSL program. [INFO] arg #6: -c [INFO] [Video]: Starting threaded video driver ... Then successful messages [ok] but does not load into the UI. Just took the time to re-install the older Lakka and Naomi games still failed to load content. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] arg #0: retroarch [ERROR] Failed to load content. Some games don't start with RPG Maker core because of invalid encoding error … [INFO] Saved core options file to "/storage/.config/retroarch/retroarch-core-options.cfg" [INFO] [udev]: Plugged pad: 8Bitdo NES30 Pro (11720:14368) on port #0. [INFO] ALSA: Buffer size: 1536 frames [INFO] [GLSL]: Found GLSL fragment shader. [INFO] arg #1: /storage/roms/MSX/Antarctic Adventure (Europe).rom [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Antarctic Adventure (Europe).glslp. Debug build for x86_64 can be found here: http://nightly.builds.lakka.tv/2019-05-23/Generic.x86_64/. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Environ SET_CONTROLLER_INFO. I'm at a bit of a loss at this point. An error in the console that the kernel module cannot load. [INFO] arg #1: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX/Confused (Europe).zip [INFO] RetroPad (ID: 1) [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Confused (Europe).glslp. [INFO] RetroArch 1.7.1 (Git 29a057ac98) Built: Apr 3 2018 I’m used to the “Load Content” in Lakka to load the games directly from their directories, which is working best for me for CD based Games. [INFO] [udev]: Plugged pad: 8Bitdo NES30 Pro (11720:14368) on port #0. [INFO] ================================================= [INFO] Content loading skipped. [INFO] Loading history file: [/storage/.config/retroarch/content_image_history.lpl]. [INFO] Environ GET_VARIABLE bluemsx_msxtype: This also requires a content restart. Just in case it's needed, [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [Video]: Found display server: null By clicking “Sign up for GitHub”, you agree to our terms of service and [WARN] [udev]: Full-screen pointer won't be available. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Environ GET_VARIABLE bluemsx_ym2413_enable: [INFO] Shader log: Compiled When I try to click / and navigate manually, the line ends at storage. Your Lakka Box and your Computer must be connected to the same Network. [INFO] OFF [INFO] Shader log: Compiled [INFO] Environ GET_VARIABLE bluemsx_overscan: I love the ease of use, simplicity, and power of all three of these distros and wanted to combine them into an easy to use setup. [INFO] Shader log: Compiled [INFO] [Shader driver]: Using GLSL shader backend. 2. level 1. bossying. The installer loads, it supposedly installs, but the drive installed to, regardless of what or where that drive is never bootable. [INFO] Shader log: Compiled [INFO] [GL]: Loaded 1 program(s). [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl]. [INFO] Shader log: Compiled [INFO] Remaps: no core-specific remap found at /storage/remappings/blueMSX/blueMSX.rmp. By clicking “Sign up for GitHub”, you agree to our terms of service and [INFO] Using content: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX-2/Metal Gear (Europe).zip. They're arcade games made by Sega, they come in .zip format. [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl]. [WARN] [GL]: Stock GLSL shaders will be used. [INFO] Set config file to : /storage/.config/retroarch/retroarch.cfg [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shaders: no parent-dir-specific preset found at /tmp/shaders/presets/blueMSX/MSX.glslp. [INFO] arg #4: -S [INFO] [GLSL]: Found GLSL vertex shader. [INFO] arg #2: -s [INFO] Shader log: Compiled I tried the Lakka-Generic.x86_64-2.2-devel-20190523154650-r28266-gd57fdb3.img.gz and the GameCube emulator core started working. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] ALSA: Buffer size: 1536 frames [INFO] arg #6: -c In yellow it states at the top "Video Info: Intel Open Source Technology Center, Mesa DRI Intel(R) Ha..." and it cuts off. [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Confused (Europe).cgp. [INFO] Shader log: Compiled [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [overrides] no core-specific overrides found at /storage/.config/retroarch/config/blueMSX/blueMSX.cfg. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Version: OpenGL ES 2.0. To add I've added a few Dreamcast and Gamecube games and I get system freezes each time. @kivutar do we have enough space on the build server? [INFO] [GLSL]: Linking GLSL program. [INFO] Shader log: Compiled [INFO] Shader log: Compiled [INFO] RetroPad Keyboard Map (ID: 513) [INFO] Environ SET_CONTROLLER_INFO. [INFO] [Video]: Found display server: null [INFO] Shaders: no core-specific preset found at /tmp/shaders/presets/blueMSX/blueMSX.glslp. [INFO] ================================================= [INFO] Found shader "/tmp/shaders/bilinear.glslp" I also enabled it during boot by typing in 'live SSH'. [INFO] Environ GET_VARIABLE bluemsx_vdp_synctype: [INFO] [GLSL]: Found GLSL vertex shader. core I tried one of the games that they made a video for showing it running and playing. [INFO] [GL]: Detecting screen resolution 1920x1080. [INFO] [EGL]: Current context: 0x1. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Compiled against API: 1 [INFO] [LED]: LED driver = 'null' 0x2984f0 Already on GitHub? [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Font]: Using font rendering backend: freetype. [INFO] Environ GET_LOG_INTERFACE. [INFO] RetroPad (ID: 1) [INFO] Shader log: Compiled [INFO] Compiled against API: 1 Boot into a Retro Game Console (Lakka), a Media Center/Player (OpenElec), or a standard Desktop PC (Ubuntu). [INFO] === Build ======================================= [INFO] [GLSL]: Found GLSL vertex shader. For the Midi issue, we will have to enable it as some cores need it. Capabilities: NEON VFPv3 VFPv4 Be careful though, the debug flag for the whole system doubles the size of the SYSTEM squashfs image, and it will probably be too large to fit in the FAT32 partition. [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl]. [INFO] Loading history file: [/storage/.config/retroarch/content_video_history.lpl]. [INFO] [GLSL]: Linking GLSL program. [INFO] arg #1: /storage/roms/MSX-2/Metal Gear (Europe).rom Are you sure? [INFO] Redirecting save file to "/storage/savefiles/Metal Gear (Europe).srm". [INFO] Loading history file: [/storage/.config/retroarch/content_history.lpl]. [INFO] [LED]: LED driver = 'null' 0x2984f0 [INFO] Threaded video stats: Frames pushed: 1638, Frames dropped: 0. [INFO] Shader log: Compiled I tried the latest nightly build (20190516) and I'm still experiencing the same issue. [INFO] RetroPad (ID: 1) But I'm having the hardest time connecting via SSH with Putty on windows 10. try boot Lakka-Allwinner.Cubieboard2.arm-nightly-2019-11-04.img.gz and the same https://i.imgur.com/Av8piDF.jpg [INFO] Shader log: Compiled [INFO] [Shader driver]: Using GLSL shader backend. [INFO] arg #0: retroarch [INFO] Shader log: Compiled [INFO] Redirecting save file to "/storage/savefiles/Confused (Europe).srm". [INFO] [GLSL]: Linking GLSL program. I have noticed with the nightly for October 12,2019 that 2 other cores may have been broken as well. Have a question about this project? [INFO] Redirecting save file to "/storage/savefiles/Confused (Europe).srm". [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [Autoconf]: 0 profiles found. [INFO] [overrides] no core-specific overrides found at /storage/.config/retroarch/config/blueMSX/blueMSX.cfg. [INFO] ================================================= What I would do is make a debug build with the crashing cores updated, and with debug symbols. PSO v2 in Reicast seems to work, but suffers from slowdowns, even when overclocked. Bring down the API level of the RetroArch Android build to 22 to prevent android from denying the dload() of the .so file. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shaders: no parent-dir-specific preset found at /tmp/shaders/presets/blueMSX/MSX.glslp. You need to rebuild Lakka with DEBUG=yes to have debug symbols. Boot into a Retro Game Console (Lakka), a Media Center/Player (OpenElec), or a standard Desktop PC (Ubuntu). Indeed, the last line is Segmentation Fault. [INFO] RetroKeyboard (ID: 3) [INFO] Shader log: Compiled [INFO] [GL]: Loaded 1 program(s). [INFO] RetroKeyboard (ID: 3) [INFO] Controller port: 1 [INFO] Using content: /storage/roms/MSX-2/Metal Gear (Europe).rom. [INFO] Shader log: Compiled so, I figured out I was downloading the wrong cores. [INFO] Environ SET_VARIABLES. [INFO] Querying EGL extension: KHR_image => exists Failed to start Load Kernel Modules When I open a command line by pressing CTRL+ALT+F1 I'm able to enter . [INFO] [Video]: Video @ fullscreen [INFO] [udev]: Pad #0 (/dev/input/event2) supports 0 force feedback effects. [INFO] arg #0: retroarch [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Threaded video stats: Frames pushed: 2369, Frames dropped: 0. [INFO] Redirecting savestate to "/storage/savestates/Metal Gear (Europe).state". [INFO] [GLSL]: Found GLSL vertex shader. ROMs can remain in zip files, but ISOs needs to be extracted from their archives. [INFO] Shader log: Compiled [INFO] ALSA: Period size: 384 frames [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] Remaps: no core-specific remap found at /storage/remappings/blueMSX/blueMSX.rmp. You also need to enable SAMBA in Settings->Services: Open your File Browser. [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] [EGL]: Current context: 0x1. [INFO] Environ SET_VARIABLES. These thumbnail packs are recommended for most users and can be installed in two ways: Option A: Download those packs to a host PC and then copy the contents of the pack into your Lakka system’s Thumbnails directory. [INFO] Shaders: preset directory: /tmp/shaders/presets [INFO] Redirecting savestate to "/storage/savestates/Metal Gear (Europe).state". [INFO] enabled [INFO] Found shader "/tmp/shaders/stock.glsl" [INFO] [GLSL]: Linking GLSL program. Capabilities: NEON VFPv3 VFPv4 GUI gives me "Failed to load content", and CLI (SSH with verbose option) gives me different messages depending on which emulator, but always related to not being able to load emulator or ROM. [INFO] Redirecting save file to "/storage/savefiles/Antarctic Adventure (Europe).srm". [INFO] [Font]: Using font rendering backend: freetype. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Loading dynamic libretro core from: "/tmp/cores/bluemsx_libretro.so" [INFO] Version: 1.7.1 [INFO] Controller port: 1 Implementation will load it on its own. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GL]: Default shader backend found: glsl. [INFO] Controller port: 2 [INFO] === Build ======================================= [INFO] arg #2: -s [INFO] Shader log: Compiled [INFO] [Font]: Using font rendering backend: freetype. Are the cue and bin files named the same. [ERROR] Failed to remove temporary file: /storage/roms/FreeNAS/scans-ok/Microsoft/MSX-2/Metal Gear (Europe).rom. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz. [INFO] Shaders: no game-specific preset found at /tmp/shaders/presets/blueMSX/Metal Gear (Europe).cgp. I did and confirmed that it was on before accessing the ethernet IP address from Information. [INFO] Shaders: preset directory: /tmp/shaders/presets [INFO] Set config file to : /storage/.config/retroarch/retroarch.cfg [INFO] Environ SET_PIXEL_FORMAT: RGB565. But my primary concern is with the GameCube and Dreamcast cores no longer loading. [INFO] Shader log: Compiled [INFO] Using content: /storage/roms/MSX/Antarctic Adventure (Europe).rom. [INFO] [GLSL]: Linking GLSL program. [INFO] Shader log: Compiled [INFO] OFF [INFO] Remaps: remap directory: /storage/remappings In the Retroarch video on the Playstation 2 Play! [INFO] Auto [INFO] Redirecting save file to "/storage/savefiles/Confused (Europe).srm". [WARN] [udev]: Full-screen pointer won't be available. I have to press the power button each time to get out of it and shut down. [INFO] SRAM will not be saved. [INFO] Environ SET_CONTROLLER_INFO. [INFO] Loading history file: [/storage/.config/retroarch/content_music_history.lpl].